I’m a Creative Director, Art Director, and Designer with nearly three decades of experience creating products, experiences, and brands that combine strong visual identity with clear purpose. My background spans creative direction, product design, UI/UX, HMI, motion design, and interactive entertainment, supported by deep technical and production expertise. I’ve led projects from early concept through to delivery across games, automotive, film, television, mobile, and digital products. Career highlights include work on major entertainment properties such as Star Wars Jedi: Survivor, Halo Infinite, Halo 5, Kameo, Perfect Dark Zero, and Space Jam: A New Legacy, alongside automotive programmes for Lotus, Jaguar Land Rover, Cadillac, Fisker, and CEER. Alongside client work, I’ve founded studios, secured funding, built teams, and developed independent products including Super Powerboy, Alpha Zoo, and Fuzz Battle.

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