This video sequence was created for Perfect Dark Zero, one of Rare’s two launch titles for the Xbox 360. It was an exciting time to be at the studio. Expectations were high, and Microsoft had invested heavily in both the new console and the future of Rare.
I supported the production company Precursor by creating assets, posed character models and animated renders that were incorporated into the final sequence. I also produced a range of art renders and design materials used within the game and across its wider marketing campaign.

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