While exploring music game ideas for Nintendo’s upcoming Wii U console, I developed a series of action rhythm concepts built around Wiimote and GamePad interaction. The process reminded me how much I enjoy creating playful, original ideas and shaping them visually at speed. It also reaffirmed how important it is to pair strong gameplay thinking with clear visual intent, something I’ve often seen traditional game designers struggle to balance.​​​​​​​

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