I worked with 343 Industries on Halo 5: Guardians, creating a wide range of UI and environmental graphics that contributed to the visual world-building of the game. My work included branding, iconography, screen UI, decals, animated renders, alien computer interfaces, cinematic graphics and online player emblems.
An important part of the role was working within Halo’s established art direction and detailed visual bible. Each faction already had its own recognisable design language, so everything I created needed to feel authentic to the Halo universe. The challenge was to respect those rules while building on them, introducing new ideas for Halo 5 without losing continuity with the earlier games.
The work shown here includes early FUI concepts for alien computer terminals. I experimented with unconventional forms and layouts, deliberately avoiding anything that felt overtly human. The final in-game interfaces were more refined and stripped back, but remained close in spirit to these initial explorations.
I also created in-world graphics across the game, including branding for the Liang-Dortmund Corporation, graphics for the Fathom underwater research station, shop identities, posters and corridor signage. My work appears throughout many of the levels, adding the background detail and authenticity that help each location feel distinct.
Halo 5 was a fantastic project to work on, and I always enjoyed collaborating with the team at 343 Industries, now Halo Studios.
An important part of the role was working within Halo’s established art direction and detailed visual bible. Each faction already had its own recognisable design language, so everything I created needed to feel authentic to the Halo universe. The challenge was to respect those rules while building on them, introducing new ideas for Halo 5 without losing continuity with the earlier games.
The work shown here includes early FUI concepts for alien computer terminals. I experimented with unconventional forms and layouts, deliberately avoiding anything that felt overtly human. The final in-game interfaces were more refined and stripped back, but remained close in spirit to these initial explorations.
I also created in-world graphics across the game, including branding for the Liang-Dortmund Corporation, graphics for the Fathom underwater research station, shop identities, posters and corridor signage. My work appears throughout many of the levels, adding the background detail and authenticity that help each location feel distinct.
Halo 5 was a fantastic project to work on, and I always enjoyed collaborating with the team at 343 Industries, now Halo Studios.